Combolands milestone rewards are progression choices observed during development and gameplay, but a complete release-build table of thresholds, reward pools and probabilities is not verified by the sources used here. Choose rewards by how directly they support the current city, and do not use old Demo score requirements as fixed v1.0.4 numbers.

What is safely known

Historical official notes discuss milestone unlocks, quest refreshes and shop-removal costs in the Demo. A third-party old-Demo run also shows score progression and reward-choice feedback. These sources establish that milestone choices existed, but they do not establish one current numerical table.

Release progression may differ because the developer adjusted pacing and unlock requirements near launch. Exact score thresholds, option counts and rarity probabilities remain 待确认. The current game interface is the authority.

Choose for the current run

When a milestone offers a choice, compare immediate board fit, future flexibility and dependence on rare follow-up pieces. A reward that strengthens a repeatable trigger can be more reliable than one with a higher theoretical ceiling. Preserve map or draft flexibility when the city has not yet found a stable chain.

Avoid forcing a reward simply because an old video used it successfully. The island, guild pair and patch may all differ. Treat gameplay video as an example of a decision, not proof of the current optimal decision.

Build a current milestone record

Record the game version, rank, trigger or score shown, every offered reward and the chosen result. Repeat on fresh runs to determine whether the threshold or pool is stable. Separate migrated saves from new progression if they display different behavior.

A publishable table should only include values reproduced in the current build. Until then, this page provides the method and labels the missing numbers. That is more useful than a precise but obsolete table.

Sources