Combolands includes more than 100 passive heirlooms that can change and enhance a run. The official store confirms their scale and passive role, but no complete current public compendium used by this page supports an exhaustive name, effect, rarity or ranking table. Choose an heirloom by how clearly it reinforces the current guild pair and board plan.
What heirlooms do
Heirlooms are passive build modifiers rather than a separate city placement layer. Their purpose is to enhance a run and create more variation between attempts. Because the full effect list is not public here, this guide focuses on decision questions instead of invented item entries.
Before choosing, identify the action your city already repeats reliably. An heirloom is easier to value when it improves that repeated action, reduces a known constraint, or makes an existing trigger chain more consistent. A speculative benefit for a piece you may never draw is harder to justify.
Compare fit, timing and dependence
Fit asks whether the passive supports the two guilds and current layout. Timing asks whether it helps now or requires a long setup. Dependence asks how many other conditions must be satisfied before it matters.
These criteria do not produce a universal tier list. A situational passive can be excellent on the right island and irrelevant on another. Record the current text and run context before turning a choice into general advice.
Current-version interface notes
Version 1.0.4 fixed display behavior involving heirlooms and crystal-ball weeks. This confirms that some interface information changed near launch. If an older screenshot displays different timing, compare it with the current build before using it as a rule.
Do not fill missing data with names or rarity labels from memory, another game or a partial video. More than 100 options means a partial list can look complete while excluding most of the system. A trustworthy database needs direct current-build capture.
Fields for a future compendium
| Field | Required evidence | | --- | --- | | Name | Current in-game text | | Effect | Exact current wording | | Acquisition | Observed source in the release build | | Timing | When the passive becomes active | | Dependencies | Guild, building, terrain or other conditions | | Version | Build in which the entry was verified |
