Combolands has seven confirmed guild names and asks the player to choose two guilds per run. That creates 21 unordered guild combinations. This index lists the combinatorial structure without claiming that any pairing is universally best.

Evidence boundary: the seven names and 21-pairing structure are source-backed. Current building pools, win rates and meta rankings are not publicly complete.

The seven confirmed guilds

The official achievement naming used by this wiki confirms:

  • Agricultural
  • Frontier
  • Martial
  • Commercial
  • Civic
  • Industrial
  • Maritime

All 21 pairings

| Pair | Pair | Pair | | --- | --- | --- | | Agricultural + Frontier | Agricultural + Martial | Agricultural + Commercial | | Agricultural + Civic | Agricultural + Industrial | Agricultural + Maritime | | Frontier + Martial | Frontier + Commercial | Frontier + Civic | | Frontier + Industrial | Frontier + Maritime | Martial + Commercial | | Martial + Civic | Martial + Industrial | Martial + Maritime | | Commercial + Civic | Commercial + Industrial | Commercial + Maritime | | Civic + Industrial | Civic + Maritime | Industrial + Maritime |

The list is generated from the seven confirmed names, so each unordered pair appears once. It does not imply that the pair has a documented building pool, unlock threshold or strength ranking.

How to evaluate a pairing

Use three questions in the current run: do both guilds compete for the same scarce spaces, does one guild create setup while the other supplies payoff, and can the pair still function when the procedural island is awkward? Record the patch, rank, visible cards, terrain and result before comparing two runs.

The guilds overview covers the confirmed roster. The best guild combinations page explains why a universal tier list would overstate the available evidence, while the guild unlocks guide keeps historical thresholds separate from release facts.

What is not published here

No win-rate table, S-tier pairing, “best” route or complete guild building pool is claimed. Those fields require repeatable release-build samples across different maps and progression states.

Sources