Combolands council quests are alternative mini-goals that can be pursued during a run. Choose a quest when its objective overlaps with the city you are already building, and avoid forcing one that consumes scarce space or flexible resources. The complete current task pool, refresh cost and reward probabilities are not publicly verified here.
What council quests are for
An official historical announcement defines city council quests as alternative mini-goals. That framing matters: they add another objective, but they do not automatically replace the run's main placement and scoring plan. The best fit is a quest that rewards actions your guild pair already wants to take.
Evaluate the objective, cost of deviation and likely timing. If a quest requires a different terrain or building line from the current plan, the opportunity cost may be larger than the reward. The current game text should decide the exact requirement.
Version 1.0.4 reward context
Official v1.0.4 notes fixed several blueprint rewards related to council quests. Historical reports of missing or incorrect blueprints may therefore describe pre-fix behavior. Do not treat a corrected issue as an ongoing feature or strategy.
If a reward still appears wrong, record the exact quest, displayed requirement, reward, build number and save history. That evidence can distinguish a new issue from a misunderstanding. A screenshot without version context is insufficient.
A simple quest decision
- Does the objective match the current guild pair?
- Can it be completed without blocking a stronger trigger chain?
- Does it require spending a scarce reroll, removal or potion?
- Will the reward arrive early enough to matter?
- Does the current v1.0.4 behavior match the displayed reward?
Exact refresh prices and the complete reward pool remain 待确认. Old Demo values are not copied into this page. This keeps the answer actionable without pretending the numerical dataset exists.
